Thursday, September 29, 2011

Project Hiroshi Hayakawa- Final Panels



The goal of my project was to practice transitioning between drawing for realism and drawing for animation with emphasis on character design. They are arranged from left to right because it is the most logical way to show a step by step, evolutionary process such as this. Each of these drawings was preceded by many gestural sketches. The first drawing of the armadillo is a study of the anatomy, and textural qualities of the animal. The drawing of the football player is a study of the body's gesture or position that I based my character off of. This drawing also takes into account the relationship of the figure to the shoulder padding, which becomes a defining characteristic of the character. The third drawing is the transition to finding the large volumes and shapes of the armadillo, while honing in on the actual design. The final drawing makes small changes to the position of the body and head, as well as adding details (ear hair, and armored scales on the head). This drawing is meant to show how this character might look if this were a still frame image from an animated short film. The absence of color is intentional because the I think that it was unncecessary to include, or worry about, when my purpose clearly was to practice the expansion of my drawing repertoire.

Wednesday, September 28, 2011

Panel 4- Final Armadillo Character

This is the armadillo football player as he might appear in an animated short film.

Thursday, September 1, 2011

The idea I have for my first project is to create a character for a possible short animation piece. The character will be an armadillo personified as a football player. I was inspired by Hiroshi Hayakawa's animal kirigami armadillo, and watching my younger brother playing in his high school football game. I think there are great possibilities to combine the tough, 'head-smashing' attitude of the football player with the thick, stocky armor, and big claws of the armadillo. I may use this character to develop a short animation piece by the end of the semester.